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The Challenge: Long ago, when the internet was new and hardware was clunky, could we discover and prototype the myriad of ways people might interact with their televisions? How could we explain it to a non-technical public?
Results: For this project, we had both the time and money to intense sprints of research before creating functioning prototypes. We set the bar for what could be. Because of the constraints, our designs fit with the minimalism of today and focus on how to aesthetically accomplish tasks on a variety of devices.